Modeling a Multiplayer BSP in Gmax




So, as explained in the video on the previous page, the 3d model of a map is known as a BSP (in Halo Custom Edition)

In this tutorial I will be teaching you how to make your very own BSP to use for your HCE multiplayer map.

Making the BSP is not an overly difficult task, the hard part comes later when we get to debugging it

The points I made in the previous lesson are important when creating a BSP, take carful note of them.


Objectives for this lesson:

1: Model the BSP you sketched in the 2nd lesson in Gmax


Having made your BSP its time to move on to texturing it in the next tutorial, when you are ready, turn to the next page:


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